A gothic illustrated horde-survivor. Pick a hero, draft upgrades every level, evolve your weapons into ascended forms, and fight to survive the endless dark.
In-game screenshots
A shared Daily Challenge, victory seals and crests to earn, and arenas that fight back, on top of Hex Step and the Warding Rituals.
A fresh hunt every day, with the same hero, arena and starting relics for everyone. Nothing you've bought or upgraded changes your starting power. Chase your best survival time and kill count.
One hunt · equal footingWin with every hunter in every arena to claim all 27 victory seals, with stronger seals on Normal and Hard. Earn five mastery crests along the way and wear one on your score cards.
27 seals · 5 crestsCharge three rune seals before time runs out. Complete the ritual to blast back nearby foes, recover a little health, and deal +25% damage for 12 seconds.
Three seals · one pulse


Every level, the hunt deals three cards (four for Lyra), each a new weapon, an upgrade, or an item. Choose well.
9 hunters · 18 weapons · 3 biomes
An endless horde and a build you assemble on the fly. Survive long enough and your weapons ascend.
Each brings its own passive and starting weapon, from the balanced Huntress to the heavy Gravewarden and a Revenant who grows stronger with every kill.
9 huntersEach one can ascend into something deadlier, like Runestorm, Supernova or Reaper's Round.
18 weapons · ascended formsThe Ossuary, the Frostvault, and the Ashlands, each harder than the one before and guarded by a nightmare boss.
3 biomes · 3 bossesPick an illustrated card every level and watch the build take shape. Reroll a hand or banish a card that doesn't fit.
Reroll · banish · evolveYour hexes fire on their own. Weave through the swarm, funnel the horde into your bolts, and slip out before the gap closes.



Start free with Vess and Kael. The other seven are yours to earn.

The balanced hunter — no weakness, no crutch. The clean way to learn the horde.
Burns bright, burns fast. Glass-cannon damage that turns the field to ash.
The heavy vanguard. Wades into the swarm and simply refuses to fall.
The last one standing. Tanky, with a wide magnet reach.
Too fast to catch. Every draft deals her an extra card.
Master of the arcane. Her weapons evolve a level early.
Hexes fly faster than feet. Rides a broom, shreds cooldowns, floods the screen.
Stronger with every kill. A berserker whose damage ramps as the streak climbs.
No armour, no retreat. Trades health and speed for the roster's highest starting damage.
The deeper you go, the faster and tougher the horde and the richer the essence. Last long enough and the next biome opens.

Crypt of the Plague Abbot, crawling with ghouls and carrion clerics.
Plague AbbotWhere the Frost Lich broods in the bitter cold.
Frost LichMolten grave of the Ember Titan, where lava erupts around you.
Ember TitanStack weapons, upgrades, and items as you level. Max out a weapon, add its paired passive if it needs one, and its ascended form joins the draft.



The evolution card appears at weapon level 6, or level 5 for Nyx. Choose it to ascend.
Ten need only the level requirement: Arcane Bolt, Orbiting Blades, Nova Pulse, Cleaving Arc, Frost Shard, Chain Lightning, Venom Cloud, Boomerang, Hex Ward, and Soul Whip.
These eight also need at least one level of their paired passive:
Push far enough into a biome and its warden wakes — the Plague Abbot, the Frost Lich, the Ember Titan. A health bar stretches across the top, and the screen fills with death.

Every hero, boss, and horror shares one look, from the lowliest ghoul to the Ember Titan.
On the App Store, for iPhone (iOS 17 or later). Questions? Email support@hypersage.ai.
No. Hexhunter plays fully offline, with no account and no server. You only need a connection for the optional extras: Game Center leaderboards and achievements, and buying or restoring an unlock on the App Store. Your progress lives on your phone either way.
Yes. Start free with Vess and Kael, then earn the other seven hunters through their challenges: defeat a boss, survive long enough, evolve a weapon, kill 1,000 in one run, or win on The Ashlands. Earned essence buys relics, and deeper biomes open as you survive longer. If you'd rather skip ahead, Unlock All is a single one-time purchase that opens all 9 heroes, all 3 arenas and all 12 relics at maximum level, plus three supporter crests. Every hero, arena and relic in it can also be earned by playing. No subscriptions, no ads, no currency packs to keep buying. Purchase and restore details are on the support page.
Yes. Two Game Center leaderboards track longest survival and most kills. There are also 33 Game Center achievements, plus an on-device trophy for winning as Silas. Game Center is optional, and the whole game plays without it. Scores you earn while signed out are kept on your phone and submitted when you sign in.
Nothing. The app has no ads, no analytics, no tracking, no account to create, and no server of its own. Your progress, unlocks, and best times are stored on your phone. If you use Game Center or buy an unlock, Apple handles those optional services under its own terms.
No. Every hero, enemy, and boss plate is AI-generated under one art direction, then curated and cleaned up until the whole bestiary holds a single gothic woodcut line. The music is synthesized from scratch in-house.
Hexhunter comes from HyperSage, an independent studio making apps and games. The game has no account, no server and no tracking. Game Center leaderboards are optional. Just the hunt. See the studio
Out now on the App Store for iPhone.
Download on the App Store