A gothic illustrated horde-survivor. Pick a hero, draft upgrades every level, evolve your weapons into ascended forms, and fight to survive the endless dark.
Every level the hunt deals three cards — a new weapon, an upgrade, or an item. Reroll, banish, and craft your perfect run.
9 hunters · 18 weapons · 3 biomes
One life, an endless horde, and a build you assemble on the fly. Survive long enough and your weapons don't just get stronger — they ascend.
Each with a distinct passive and a starting weapon — from the balanced Huntress to the heavy Gravewarden and a Revenant who grows stronger with every kill.
9 huntersCombine weapons with the right passives to discover secret evolved forms — Runestorm, Supernova, Reaper's Round — the dopamine peak of every run.
18 weapons · ascended formsThe Ossuary, the Frostvault, and the Ashlands — each with its own atmosphere, escalating difficulty, and a nightmare boss guarding the deep.
3 biomes · 3 bossesChoose an illustrated upgrade card every level. Reroll, banish, and craft your perfect run — no two builds ever play the same.
Reroll · banish · evolveYour hexes fire on their own, auto-aiming into the dark — your one job is to keep moving. Weave through the swarm, funnel the horde into your bolts, and never let them close the gap.



Pick your hunter in the loadout, then earn the rest by clearing their challenge — or take the optional one-time Unlock All purchase and skip it. Every hero rewrites the run — a passive, a stat identity, and a starting weapon that sets the whole build in motion. Start with Vess and Kael; unlock the other six.

The balanced hunter — no weakness, no crutch. The clean way to learn the horde.
Burns bright, burns fast. Glass-cannon damage that turns the field to ash.
The heavy vanguard. Wades into the swarm and simply refuses to fall.
The last one standing. Tanky, wide magnet reach, built for the long soak.
Too fast to catch. Extra draft picks mean her build snowballs first.
Master of the arcane. Evolves weapons a level early — she reaches the payoff first.
Hexes fly faster than feet. Rides a broom, shreds cooldowns, floods the screen.
Stronger with every kill. A berserker whose damage ramps as the streak climbs.
No armour, no retreat. Hits hardest of any hunter and can afford the least punishment.
Choose your descent from the loadout. Each biome throws a faster, tougher horde and pays out more essence for surviving it — push deep enough in one and the next unlocks, with a boss that hits harder than the last.

Crypt of the plague-abbot. Where every hunt begins — a bone-choked catacomb of ghouls and carrion clerics.
Plague AbbotWhere the frost-lich broods. Faster, tougher horde and a bitter cold that pays 40% more essence.
Frost LichMolten grave of the Ember Titan. The deepest, deadliest hunt — and the richest essence haul of all.
Ember TitanEvery level, choose one of three cards — a new weapon, an upgrade, or an item that bends the run your way. Reroll or banish what you don't want, then max a weapon with its paired passive to evolve it into an ascended form.



Max a weapon with its paired passive and it ascends — brighter, wider, and lit in evolution gold.
Push far enough into a biome and its warden wakes — the Plague Abbot, the Frost Lich, the Ember Titan. A health bar stretches across the top, the screen fills with death, and the horde never stops. Outlast it for the richest haul of the run.

Every hero, boss, and horror is illustrated in the same gothic woodcut style — one art direction, held plate by plate across the whole bestiary. A look at the art you'll be fighting through.
Now. Hexhunter is out on the App Store for iPhone (iOS 17 or later). Questions? Email support@hypersage.ai.
No. The hunt runs entirely on your phone — no account, no server, and nothing to sign into. A connection is only used by the optional extras: Game Center leaderboards and achievements, and the App Store when you buy or restore an unlock. Your progress lives on the device either way.
Yes. The six locked hunters are earned by DOING something — defeat a boss, survive five minutes, evolve a weapon, kill a thousand in one run — not by saving up. Essence is spent on relics, and deeper biomes open by surviving long enough. There are exactly two optional one-time purchases — Unlock All, which opens every hunter, stage, and relic permanently, and a Starter Pack of essence plus a hero — and that’s the whole catalog. No subscription, no ads, no consumables: nothing is sold that can’t also be earned by playing.
Yes — two Game Center leaderboards, longest survival and most kills, plus 33 achievements. Game Center is entirely optional: decline it and everything still plays. Scores earned while signed out are kept on your phone and submitted if you ever sign in, and achievements ride your Game Center account, so they come back after a reinstall or on a new phone.
Nothing. There are no ads, no analytics, no tracking, and no account to create — the app has no server of its own, and your progress, unlocks, and best times are stored on your phone. If you use Game Center or buy an unlock, those run through Apple under Apple's terms; Hexhunter itself sends nothing anywhere.
No — it's AI-generated, and we'd rather say so than pretend. Every hero, enemy, and boss plate comes from an AI image model working under one art direction, then gets curated and repaired until the whole bestiary holds a single gothic woodcut line. The music is synthesized from scratch in-house too — no stock art, no licensed audio.
Hexhunter is built by HyperSage — an independent studio crafting opinionated, carefully-made apps and games. Every hero, enemy, biome, and draft card is drawn in one gothic woodcut style — no backend, no account, no tracking, and Game Center leaderboards are optional. Just the hunt. See the studio
Hexhunter is out now on iOS. Sharpen your build — the crypt doors are open.
Download on the App Store