Out now on iOS

Survive the Horde.
Draft Your Doom.

A gothic illustrated horde-survivor. Pick a hero, draft upgrades every level, evolve your weapons into ascended forms, and fight to survive the endless dark.

New in 1.2

A new reason to hunt every day.

A shared Daily Challenge, victory seals and crests to earn, and arenas that fight back, on top of Hex Step and the Warding Rituals.

Daily Challenge

A fresh hunt every day, with the same hero, arena and starting relics for everyone. Nothing you've bought or upgraded changes your starting power. Chase your best survival time and kill count.

One hunt · equal footing

Hunter Mastery

Win with every hunter in every arena to claim all 27 victory seals, with stronger seals on Normal and Hard. Earn five mastery crests along the way and wear one on your score cards.

27 seals · 5 crests

Warding Rituals

Charge three rune seals before time runs out. Complete the ritual to blast back nearby foes, recover a little health, and deal +25% damage for 12 seconds.

Three seals · one pulse
The Daily Challenge: today's shared loadout — Kael in The Ossuary on Normal with auto-aim and all 12 relics at level 1 — and a Play Daily Challenge button.
Daily
One hunt, equal power
Hunter Mastery at the start of a save: 0 of 27 victories claimed, the next hunt to try, and the first four of the five crests to earn — First Light, Wayfarer, Ninefold Oath and Grandmaster, with Iron Resolve below them.
Mastery
Every hunter, every arena
A Warding Ritual at 2 of 3: two seals marked SEALED while the hunter charges the last one.
Ritual
Hold the seals

Every level, the hunt deals three cards (four for Lyra), each a new weapon, an upgrade, or an item. Choose well.

9 hunters · 18 weapons · 3 biomes

Inside the hunt

Every run is a new nightmare.

An endless horde and a build you assemble on the fly. Survive long enough and your weapons ascend.

9 Unique Heroes

Each brings its own passive and starting weapon, from the balanced Huntress to the heavy Gravewarden and a Revenant who grows stronger with every kill.

9 hunters

18 Weapons + Evolutions

Each one can ascend into something deadlier, like Runestorm, Supernova or Reaper's Round.

18 weapons · ascended forms

3 Dark Biomes

The Ossuary, the Frostvault, and the Ashlands, each harder than the one before and guarded by a nightmare boss.

3 biomes · 3 bosses

Draft Your Build

Pick an illustrated card every level and watch the build take shape. Reroll a hand or banish a card that doesn't fit.

Reroll · banish · evolve
The Hunt

Kite the horde. Hex from range.

Your hexes fire on their own. Weave through the swarm, funnel the horde into your bolts, and slip out before the gap closes.

  • One-thumb control — drag to move; your arsenal aims itself.
  • Chain lightning & frost hexes strike packs from across the screen.
  • Hex Step — a short, protected dash for when the pack closes in. Its button goes wherever your thumb wants it.
Vess moving between foes, glowing pickups and projectiles in the Ossuary.
The hunt
Keep moving
Nyx firing an evolved Storm Conduit lightning strike at an enemy, with a visible stun ring.
Evolution
Unleash Storm Conduit
The Control Layout editor shows a custom Hex Step position, Left and Right presets, Cancel and Save Layout.
Controls
Place your Hex Step
The Hunters

Nine ways to face the dark.

Start free with Vess and Kael. The other seven are yours to earn.

  • Every hunter plays differently — a passive and a starting weapon set the whole build in motion.
  • Each locked hunter has its own challenge — defeat a boss, survive five minutes, evolve a weapon. Or open the full roster at once with Unlock All.
  • Silas, the Pilgrim carries a Boomerang and trades health and speed for +30% damage. Win on The Ashlands to unlock him.
The hunter picker with Silas, the Pilgrim selected — a Boomerang start, +30% damage, less health and speed — and The Ossuary as the stage.
Hunters
Pick your hunter
Vess, the Huntress
Vess
the Huntress

The balanced hunter — no weakness, no crutch. The clean way to learn the horde.

Standard stats
Starts with Arcane Bolt
Kael, the Pyromancer
Kael
the Pyromancer

Burns bright, burns fast. Glass-cannon damage that turns the field to ash.

+20% DMG · −15% HP
Starts with Venom Cloud (as fire)
Maugrim, the Gravewarden
Maugrim
the Gravewarden

The heavy vanguard. Wades into the swarm and simply refuses to fall.

+40% HP · +10% DMG · −12% SPD
Starts with Cleaving Arc
Thorne, the Warden
Thorne
the Warden

The last one standing. Tanky, with a wide magnet reach.

+30% HP · +15% MAG · −10% SPD
Starts with Nova Pulse
Lyra, the Swift
Lyra
the Swift

Too fast to catch. Every draft deals her an extra card.

+25% SPD · +1 draft · −10% DMG
Starts with Orbiting Blades
Nyx, the Hexweaver
Nyx
the Hexweaver

Master of the arcane. Her weapons evolve a level early.

Evolve early · +10% XP · −10% HP
Starts with Chain Lightning
Ravenna, the Witch
Ravenna
the Witch

Hexes fly faster than feet. Rides a broom, shreds cooldowns, floods the screen.

+15% SPD · −20% CD · −20% HP
Starts with Runic Missile
Ashborne, the Revenant
Ashborne
the Revenant

Stronger with every kill. A berserker whose damage ramps as the streak climbs.

Kill-streak DMG · −25% pickup
Starts with Soul Whip
Silas, the Pilgrim, in a dark hood with his curved blade
Silas
the Pilgrim

No armour, no retreat. Trades health and speed for the roster's highest starting damage.

+30% DMG · −20% HP · −8% SPD
Starts with Boomerang · Win on The Ashlands to unlock
The Descent

Three biomes. Three nightmares.

The deeper you go, the faster and tougher the horde and the richer the essence. Last long enough and the next biome opens.

  • The Ossuary — a bone-choked catacomb where the descent begins.
  • The Frostvault — a harder hunt that pays 40% more essence.
  • The Ashlands — the deepest, deadliest hunt and the richest haul of all.
The hunter picker with Silas, the Pilgrim selected — a Boomerang start, +30% damage, less health and speed — and The Ossuary as the stage.
Loadout
Choose your descent
Biome I · Always open

The Ossuary

Crypt of the Plague Abbot, crawling with ghouls and carrion clerics.

Plague Abbot
Biome II · Survive 60s to unlock

The Frostvault

Where the Frost Lich broods in the bitter cold.

Frost Lich
Biome III · Survive 180s to unlock

The Ashlands

Molten grave of the Ember Titan, where lava erupts around you.

Ember Titan
The Arsenal

Draft your build. Ascend your weapons.

Stack weapons, upgrades, and items as you level. Max out a weapon, add its paired passive if it needs one, and its ascended form joins the draft.

  • 18 weapons, each with an ascended form, and a Codex to track the recipes you discover.
  • Items & passives like Lucky Charm and Swift Boots bend the odds.
  • Reroll & banish to sculpt the build you want.
The level-up draft: Ironhide, Gold Tongue, a new Chain Lightning weapon with its Lv 6 evolution hint, and Thornmail, with Reroll and Banish.
Draft
Choose your power
Nyx firing an evolved Storm Conduit lightning strike at an enemy, with a visible stun ring.
Evolution
Watch it fire
The Evolution Codex shows discovered and undiscovered recipes and explains the level 6 requirement, or level 5 as Nyx.
Codex
Learn the recipes
Arcane Bolt Orbiting Blades Nova Pulse Cleaving Arc Frost Shard Chain Lightning Venom Cloud Boomerang Hex Ward Soul Whip Holy Water Garlic Ring Runic Missile Bone Spear Shadow Orb Plague Rats Thunder Clap Flame Pillar
Runestorm Bladestorm Halo Supernova Reaper's Round Storm Conduit Plague Miasma Event Horizon

The evolution card appears at weapon level 6, or level 5 for Nyx. Choose it to ascend.

Which weapons need a paired passive?

Ten need only the level requirement: Arcane Bolt, Orbiting Blades, Nova Pulse, Cleaving Arc, Frost Shard, Chain Lightning, Venom Cloud, Boomerang, Hex Ward, and Soul Whip.

These eight also need at least one level of their paired passive:

Holy Water
Magnet
Garlic Ring
Thornmail
Runic Missile
Lucky Charm
Bone Spear
Swift Boots
Shadow Orb
Wardstone
Plague Rats
Second Wind
Thunder Clap
Runic Might
Flame Pillar
Gold Tongue, or at least one level of the Ash Crucible relic
The Deep

Something guards the deep.

Push far enough into a biome and its warden wakes — the Plague Abbot, the Frost Lich, the Ember Titan. A health bar stretches across the top, and the screen fills with death.

  • A boss per biome — each one deadlier than the last.
  • Fight the boss and the horde at once — no breathing room.
  • Survive the full 15-minute hunt and the run's essence doubles.
The Plague Abbot fight: a hunter holds the ground against the horde beneath the boss health bar.
Boss
The Plague Abbot
The Art

One gothic woodcut line.

Every hero, boss, and horror shares one look, from the lowliest ghoul to the Ember Titan.

Common questions

FAQ

Where can I get Hexhunter?

On the App Store, for iPhone (iOS 17 or later). Questions? Email support@hypersage.ai.

Do I need an internet connection to play?

No. Hexhunter plays fully offline, with no account and no server. You only need a connection for the optional extras: Game Center leaderboards and achievements, and buying or restoring an unlock on the App Store. Your progress lives on your phone either way.

Can I unlock everything just by playing?

Yes. Start free with Vess and Kael, then earn the other seven hunters through their challenges: defeat a boss, survive long enough, evolve a weapon, kill 1,000 in one run, or win on The Ashlands. Earned essence buys relics, and deeper biomes open as you survive longer. If you'd rather skip ahead, Unlock All is a single one-time purchase that opens all 9 heroes, all 3 arenas and all 12 relics at maximum level, plus three supporter crests. Every hero, arena and relic in it can also be earned by playing. No subscriptions, no ads, no currency packs to keep buying. Purchase and restore details are on the support page.

Does Hexhunter have leaderboards?

Yes. Two Game Center leaderboards track longest survival and most kills. There are also 33 Game Center achievements, plus an on-device trophy for winning as Silas. Game Center is optional, and the whole game plays without it. Scores you earn while signed out are kept on your phone and submitted when you sign in.

What does Hexhunter collect about me?

Nothing. The app has no ads, no analytics, no tracking, no account to create, and no server of its own. Your progress, unlocks, and best times are stored on your phone. If you use Game Center or buy an unlock, Apple handles those optional services under its own terms.

Is the art hand-drawn?

No. Every hero, enemy, and boss plate is AI-generated under one art direction, then curated and cleaned up until the whole bestiary holds a single gothic woodcut line. The music is synthesized from scratch in-house.

Hexhunter icon
The studio

From HyperSage

Hexhunter comes from HyperSage, an independent studio making apps and games. The game has no account, no server and no tracking. Game Center leaderboards are optional. Just the hunt. See the studio

The horde is waiting.

Out now on the App Store for iPhone.

Download on the App Store